I_uvCoord is multiplied by 10 to produce a visible result with default String maya_group = "3Delight Voronoi" ]], ** Returns the T comp of the default UV set */ ** Returns the U comp of the default UV set */ It will still be visible in the other Maya editors ( Node Editor, Channel Box, etc.). When set to 1, the Maya attribute will not be shown in the Attribute Editor. Specifies the soft maximum value for the Maya attribute attribute related to the shader parameter. Specifies the soft minimum value for the Maya attribute attribute related to the shader parameter. Specifies the label of a Frame Layout into which the Maya attribute will be displayed in the Attribute Editor. Specifies the label to use for the Maya attribute in the various Maya editors ( Attribute Editor, Node Editor, Channel Box, etc.). Specifies the name of the Maya attribute related to the shader parameter. For now, only bool is supported to display an integer parameter as a checkbox. Specifies the type of the Maya attribute related to the shader parameter. Parameter annotations are provided between a parameter's default value and the comma that ends its declaration. It will be connected to a shading group upon creation. The shading node will be classified as a surface shader. Lens shaders can be connected to a camera's lens shader 3Delight extension attribute. The shading node will be classified as a lens shader.
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